![]() ![]() Grab Block: if 2 opponents try to grab each other at the same time they will receive some small chip damage and will fail to execute the grab. ![]() Neutral Throw: if an opponent is grabbed and the player only uses pummels after the pummel time is up they will perform a neutral throw it deals less damage than a normal throw but it still knocks opponents away. Item Snatch: if you perform a smash attack on someone with an item equipped or if they are holding the one you can snatch it away from them just like with the Dragoon/Day Break Parts but it works with every item. ![]() Smash Attack Chain: with good timing, you can keep your opponent in a chain of smash attacks with no ending lag as long as your fast enough and time your button presses right but your attacks still stale if you use the same attack 2 times or more in a row. Sweep Kick Roll: double-tap the control stick while rolling to do a sweep kick to trip opponents the heavy/taller the opponent is the greater the damage. Windbox Spot Dodge: press the ZL and ZR button and rotate the control stick the player can generate a small windbox to blow opponents back while on the ground. Sliding: by dashing and holding down on the control stick fighters can perform slides to dodge attacks and final smashes and they can also act out of it with no ending lag what so ever so they can perform easy combos. Zig-Zag Air-Dodging: Also new in this game is Zig-Zag Air-Dodging by pressing the ZL or ZR button and quickly flicking the control stick in a direction you will be able to zig-zag out of the way of hard to dodge attacks or to space out opponents if they get to close.ġ00 Player Smash: along with having 8 players smash back we now have 100 players smash to have truly chaotic battles truly wonderful.įootstool Damage: now when players perform footstools they will deal a small amount of chip damage to the opponent but at high enough percentages they can spike. ![]() I hope you like my ideas 'cause I worked really hard on them and I know you people might think differently but please be respectful.Ĭircular Air-Dodging: New in this game is circular air dodging, while in the air press the ZR or ZL button and then rotate the control stick to do a circular air dodge this will help with attacks with wide range and will help with heavy characters because this type of dodge is momentum based so you can spam it but only with right timing and coordination to send characters flying up to help with some recoveries. What's super smash brothers without gameplay, down here I'm showcasing the new ideas your's truly came up with, the gameplay features shown are meant to be fun and exciting because the last smash bros game to really contribute to gameplay.is smash bros melee and no final smashes don't count because, final smashes are finishers for each character and that didn't contribute as much as Side Specials, Spot dodging, air dodging 4 different grabs and charging up smash attacks and yes I do understand the importance of final smashes to but that was pretty much the only gameplay change in brawl that I can recall. ![]()
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